Although I have seen that it doesn't cover the entire background sometimes, but that doesn't matter since I can use the decoration blocks from SMB3 that indicate the end of the level. I just realized that putting in backgrounds is the same thing as putting in custom graphics, you just take the image, paste it into paint (if it isn't bigger than the background itself, and if it is smaller, make it cover the entire background. Using graphics with 1x1 pixels in them is often frowned upon because the style of these images does not fit well with the graphics SMBX usually uses It would be a good idea to download some graphics packs, such as the Community GFX Pack (it's stickied in the Graphics forum), to make sure you don't have images with 1x1 pixels in them. Just a suggestion though, it's a bad idea just to download images in that manner. png if you have LunaLua/SMBX 2.0) and then put them in your level's custom graphics folder with a filename matching a current background, such as background2-1. I believe others were complaining to me about that.Devan2002 wrote:How do I take images from Google Images and put them in as backgrounds for SMBX? xDīut who knows when this time will come, since there seems a lot of work left for this. When SMBX 2.0 gets into it's finished state (out of beta-phase) I then will probably make more edits to that one too, even though someone may cry like a little baby about it again. ![]() I am sorry for bumping this, but when I moved all of the graphics from this to SMBX 2.0's beta, it worked just fine until I tried to click on "Legacy Editor" otherwise, it worked fine. I'd like to make a hacked exe for SMBX LunaLua by myself using your graphics, i.e moving them to the other exe if this okay with you (or do you plan make a version for SMBX 1.3.0.2?) I must say I'm a bit sad because you didn't make a version for SMBX LunaLua, I think this hacked exe will not work for the people who use this version like me, however you already did a great job here! I think you deserve a break. Thank you.ĭarkMecha wrote:Finally you posted this! All what I can say is that you did a great job! I see the lot of effort you've put here and the HD style really caught my attention! If you have any suggestions or if you find anything like a bug, please feel free to tell me here. His tutorial helped me to make all my edits for this version. exe, in his nice SMBX.exe hex editing-tutorial that he posted some years ago on NSMBX. I like to thank "Darkchao"/"DarkshadeX" for sharing his knowledge about hacking the. exe got made with version 1.3.0.0 of SMBX, so none of the changes of version 1.3.0.1 are contained in this version exe ( if you like to keep your already existing "intro".LVL-file, make a backup of it first) take the "intro".LVL-file, the "intro"-folder and the "Main Menu"-mp3 and place it where you also place the. exe and replace your SMBX.exe with it ( if you like to keep your already existing SMBX.exe, make a backup of it first) I could edit hardcoded NPCs like the clown car, Yoshies tongue, the different boots, or some other things (it wouldn't make much sense, though ^^) I could edit the graphics of the SMBX-editor like the block-, NPC-, or BGO-buttons I could alter the cheatcodes used in SMBX (save for the "hidden cheatcode") so one couldn't use specific or any cheats. The "intro"-level of SMBX got edited (there are no NPCs or characters playing in the background). X"-logo in the main menu, the worldmap-background, the talk NPC's textboxes, the splash screen, the loading screens, and many minor things ![]() Other special graphics like the "Super Mario Bros. ![]() All the 2-player messages like "Mario", "Luigi", "Toad", "Peach", "Link", "VS", "Wins". ![]() All the fonts in SMBX like the main menu-font, the talk NPCs-font, or the worldmap levelname-font. Auf den Foren kannst du dich mit anderen Fans austauschen, Fragen stellen, Tipps geben, Projekte vorstellen und vieles mehr. All the HUD-graphics like the item-boxes of Mario and Luigi, the heart containers of Toad Peach and Link, the score, Links rupee-, key-, and bomb-symbols, the coin-, 1-up-, and star-symbols. X ist ein Fangame, bei dem du deine eigenen Super Mario-Level erstellen und spielen kannst.
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